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Apparently you have the end parts of each tube piece made with the inside
donut hole of the torus. Try 'inverse' in those. What texture is used exactly?
Is there a 'normal' statement involved or is it just a 'finish'?
Bob
"Tor Olav Kristensen" <tor### [at] hotmailcom> wrote in message
news:38FFC5BF.757B1EBB@hotmail.com...
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| I have made the "fence" in the image below
| from two different shapes, both made with
| a torus.
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| But there seems to be a problem with the
| light reflections from the texture,
| (which is common to the two shapes;
| Soft_Silver with a Red pigment):
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| The reflection normal of the surfaces
| appears to make a sudden change of
| direction in the region where the two
| shapes meet.
| (There is only one light source.)
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| Is this correct behaviour?
|
| (I'm using standard POV-Ray v3.1g for
| Windows.)
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| And also: Does anyone know of any other
| basic shapes in POV-Ray, or a quartic
| equations, that can be used to make a
| "cigar" shape (like the "convex cylinder")
| in my image ?
|
| Tor Olav
| --
| mailto:tor### [at] hotmailcom
| http://www.crosswinds.net/~tok/tokrays.html
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