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> While browsing the vote for the POV-logo, I noticed that some of the
> proposed logos were not raytraced but designed with softwares like
> Free-Hand or Adobe best-selling programs. I think that's a shame for
> POV.
Some of the logos are not made with POV-Ray, but you would be surprised how
many of them that *are* made with POV-Ray.
1, 2, 3, 5, 6, 7, 8, 9, 13, and 15 were all rendered in POV-Ray, maybe more.
You can't always see it though.
> with Photoshop, added some wording. I cooked the lot with a zest of
> raytracing in a height_field sauce-pan for 5 minutes.
Ahem, I made logo 13 *in POV-Ray*.
The reason I didn't make it "3D-like" is that there's a difference between a
logo and how it is presented. The simple drawing is the logo itself, some
3D-effect is just some way of presenting it. It is not part of the logo
itself.
I think it is a nice way you have *presented* logo 13. :-)
> Thanks for the author of logo Number 13. That's a nice one.
Thank you!
Greetings,
Rune
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Updated March 15: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!
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