Replying to my own post... *sigh*
i have seen some 3d tutorials that suggest the use of spherical area lights,
or even a mess of dim regular lights arranged in a vaguly sphereical patern.
if better lighting is your mission, then 2 area lights aranged in a cross
pattern (on lined with Y the other with Z for example) will produce an
almost identical effect (and not kill your render time)
Rick
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