There's an even easier way maybe. I neglected to mention using phong 1
phong_size 0.1 before, would probably saturate the object enough while still
being fully transparent to the inside light source. However having tried it
there seems to be problems in getting any reflection or other texturing to show.
Bob
"TonyB" <ben### [at] panama c-com net> wrote in message
news:38fb3258@news.povray.org...
| Thank you Bob and Nathan. The problem was finally fixed by consulting Bob's
| lightbulb. Using media, I was able to mask any transparency, while still
| letting the light through.
|
|
Post a reply to this message
|