|
|
"Bill DeWitt" wrote:
> "Rune" <run### [at] inamecom> wrote :
> > That way I avoid the fingers blob together
>
> Here is a needed function, a branching blob statement.
>
> So that component (A) blobs with (B) and (C) but (B) and (C) don't blob
> together.
That would probably be great for many things but I wouldn't have used it for
this hand anyway. Textures on blob elements blob together and I don't want
that. I can't just texture the whole blob to avoid it, because the hand is
poseable and intended for animations.
Greetings,
Rune
---
Updated March 15: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!
Post a reply to this message
|
|