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"TonyB" <ben### [at] panamac-comnet> wrote :
>
> Ooooh! 'xplain.
>
Just an Isosurface with a little normal.
#declare CR = function{ pigment { crackle scale 0.5 } }
surface{
function {
(x^2+y^2+z^2)
+(CR(x, y, z)*0.5)
}
threshold 1
contained_by{ sphere{ 0,1 }} // bounding shape
scale < 2, 1, 1 >
pigment { rgb < 0.8, 0.5, 0.3 > }
normal {
gradient x
normal_map {
[0.0 bumps scale 0.2]
[0.3 crackle 1 scale 0.5]
[0.6 dents 1 scale 0.5 turbulence 1]
[1.0 marble scale 0.5 turbulence 1]
}
scale 0.25
turbulence 0.5
}
finish { phong 0.5 specular 0.5 reflection 0.25 }
} // end box
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