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David Fontaine wrote in message <38F0CA26.905A525F@faricy.net>...
>Great, now put an olive in it ;-)
>A little tip for doing filled glasses; in real life, of course, the
refraction
>difference from the glass to the liquid makes the liquid appear to go all
the
>way to the outside edge of the glass, but if you have them actually touch
in POV
>you get coincident surfaces. To fix it have a slight overlap between the
glass
>and the beverage, eliminating the air space but without coincident
surfaces.
Thanks :) I was wondering if anyone was going to comment :)
Yes - I know about coincidental suface problems - but I had taken the other
approach - I has scaled the liquid object by <0.999,0.999,1.0> to avoid
this. I hadn't thought about the airspace problem.
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