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>> By the way, I must thank you for opening my eyes to a "higher"
understanding
>> or textures and modeling. Your last source post intrigued me to the
point
>> of browsing MegaPov's help file and studying its abilities in earnest.
>> There's a lot to learn, but I've got all the time in the world...
>
>Gee, what do you say to something like this? Umm. Glad I could help.
>
>--
>H.E. Day
>
He's not the only one :) I saw some of the work you were producing, and
realized "Damn! This program can do some wicked stuff if one knows how!".
While I might not have your native artistic ability, it HAS prompted me to
sit down with 'stack o' documentation' and finally try to learn how to use
this raytracer _properly_ rather than just tinker with it.
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