POV-Ray : Newsgroups : povray.unofficial.patches : Shaders? : Re: Shaders? Server Time
2 Sep 2024 08:18:53 EDT (-0400)
  Re: Shaders?  
From: Nathan Kopp
Date: 7 Apr 2000 13:24:09
Message: <38ee19b9@news.povray.org>
Chris Huff <chr### [at] yahoocom> wrote...
> It might be easier for you to use MegaPOV as a code base, it already has 
> intersection information passed to Compute_Pigment.

Also, using MegaPov as your code base will make the port to POV 3.5 easier.

-Nathan


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.