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Right, I remember that- but perhaps I misunderstood- I thought it was for
protecting materials only, not geometry and lights and things- I'll go back
and re-read it...my head is a bit full of all this stuff and I'm sure i'm
spinning my wheels in some respects. Thanks.
-Pascal
ryan constantine wrote in message <38ED5F8F.C700BC42@yahoo.com>...
>search this newsgroup for messages from lutz. he told me how to add a
>comment to a pov or inc file so moray won't overwrite parts of it. it's
>late, otherwise i would look it up for you.
>
>Pascal Golay wrote:
>>
>> Lutz Kretzschmar wrote in message ...
>> >Hi Pascal Golay, you recently wrote in moray.win:
>> >
>> >> Hi All- I'd love to be able to 'export selected' (render menu) and
have
>> only
>> >> the selected object, or light or camera update in the corresponding
POV
>> >> files.
>> >Why? Does the export take so long?
>> >
>> >If you're wanting to render parts of the scene only, use the "Export"
>> >checkbox on top-level objects to stop them from being exported when
>> >you render.
>>
>> Yes, thanks, that's what I do when I want to render the parts of the
scene.
>> But for example, if I make changes to a light in Moray, and want to
export
>> just that updated light to the POV file it would make things much easier
>> because I would not overwrite objects that were edited in the POV file.
The
>> thing I'm after is keeping a POV file intact but updating certain parts
of
>> it taking advantage of the Moray GUI. It works well with the Material
editor
>> because I can copy and paste from the text window on the lower right. If
>> there were a similar for objects, cameras, lights, etc that would be
great
>> and work just like an export selected function.
>>
>> As it is, I save the the POV file that Moray exports right away under a
new
>> name and find the changes exported to the original POV file and copy and
>> paste to the renamed pov file, if you see what I mean.
>>
>> -Pascal
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