I'm trying to add windows to a UDO object that I imported.
Here's what I do, and I'm wondering if there is an easier way to do it:
1. Create a CSG - call it WindowCut - apply a texture.
2. Add the UDO object (which happens to be a 747)
3. Create a box
4. Add it to the above CSG
5. Set the operation to Difference. This creates a 'hole' in the UDO
object.
6. Create another CSG - call it 747 - apply a glass texture.
7. Add a copy of the UDO object above.
8. Add a copy of the box in step 3.
9. Set the operation to Intersection.
10. Now create a third CSG - call it 747-Parent.
11. Add the two CSG items.
Now I have a 747 object with a window. This works, but seems to be a lot of
work and uses a lot of memory. Is this how others do it? IS there a better
way?
--
Mike
wk: mik### [at] pyxiscom www.pyxis.com
hm: mwe### [at] sciticom www.geocities.com/mikepweber
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