POV-Ray : Newsgroups : povray.binaries.images : sunbeam skies go awry [~50KB Jpg] : Re: sunbeam skies go awry [~50KB Jpg] Server Time
2 Oct 2024 18:22:12 EDT (-0400)
  Re: sunbeam skies go awry [~50KB Jpg]  
From: Mick Hazelgrove
Date: 5 Apr 2000 02:34:59
Message: <38eade93@news.povray.org>
Excellent!!! the rays shouldn't be parallel anyway. Definitely would like to
know how you achieved this.

Keep up the good work.

Mick

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"Bob Hughes" <per### [at] aolcom?subject=PoV-News:> wrote in message
news:38ea57aa@news.povray.org...
> Like many people I try these sky pictures off and on and with the recent
ones
> being done I've tried again.  Top render was fine for the sky I thought
but then
> I went and had to try and improve upon it and forgot to save the original
script
> as it first was.  With luck I'll find the correct settings again I hope.
> There's not that much to it, only two patterns on a sphere based upon
Chris
> Huff's scene.
> It also has non-parallel sunbeams, another reason for making changes;
which is
> how I ended up with the bottom render.  I mucked it up pretty good I
think, but
> hey, look at those 'parallel' beams thanks to MegaPov.  I couldn't get
parallel
> sun-beams with a point light source the first time and wondered why the
first
> picture didn't look right.  So the second render uses a spotlight (says in
the
> doc it can be done with point lights too?).  Never mind the rainbow, it
isn't in
> a realistic position, there for looks.
> The ground became a height field which helped it a lot, but the water and
sky
> suffered.  I never get completely good renders done!
> It could be wetlands or river delta but I'd have to spend much more time
on it,
> so later maybe.
> Thanks Lewis and Chris for motivating me to do something like this again
anyhow.
>
> Bob
> --
> omniVerse http://users.aol.com/persistenceofv/all.htm
>
>
>
>


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