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Tor,
Thanks for your input.
You POV code is similar to what I am doing. You are rotating only on the X
and Y axis and not the Z where I rotate only on the X and Z axis and not the
Y. I'm not familiar with the POV normalize instruction, but maybe I could
learn something from that.
Mike
Tor Olav Kristensen <tto### [at] onlineno> wrote in message
news:38E8C44E.81C7E687@online.no...
> Hello Mike
>
> If I have understood your problem right, then I have had
> similar problems myself.
>
> I have tried to modify two of my POV-macros so that they
> suit your problem.
>
> See the code below for my solution.
>
> If this is not what you need, then I will need more
> information to solve your problem.
>
> Tor Olav
>
> Wouldn't you have to accumulate up the rotations that is needed when
> wandering from point to point in your spline?
>
Not sure what you mean by that??
Mike
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