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Bob Hughes <omn### [at] hotmailcom?subject=PoV-News:> wrote...
> The focal blur must be similar somehow to the camera blurring way, not
> conventional AA. That could be what goes wrong with it I guess, the
camera blur
> method still does an AA on even the sharp focus but the post process seems
to
> remove any AA which was done, or at least cause a backward step. No doubt
> because that process uses only the 3D info and not the pixel sampling.
That's
> the way I figure it.
True. Post processed focal blur currently removes some anti-aliasing. I'm
trying to figure out a way to make it work (without slowing down the render)
but I haven't come up with a good solution. The problem is that the depth
information for a ray is not anti-aliased, and I don't think that it can be.
I might try, but I just haven't had time recently.
-Nathan
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