POV-Ray : Newsgroups : povray.binaries.images : Atm0sphere vs. Media Method 3 : Re: Atm0sphere vs. Media Method 3 Server Time
2 Oct 2024 18:17:58 EDT (-0400)
  Re: Atm0sphere vs. Media Method 3  
From: Bob Hughes
Date: 3 Apr 2000 04:31:53
Message: <38e856f9@news.povray.org>
Lighting is dimmed or something in the media version, those missing sections in
the flame don't look right.  It is a smooth flame though compared.  I see that
there were 17 lights used in that for the flame, I had thought that was using
'halo'.  I know everyone keeps saying you don't need to specify more than
'intervals 1' but I've seen it can help anyhow if it's increased.

Bob

"Ken" <tyl### [at] pacbellnet> wrote in message
news:38E7AB01.A55E546E@pacbell.net...
|
|
|  With the official release of POV-Ray v3.0 was an example scene file
| from Dan Farmer illustrating the new atmosphere feature. The scene
| file is called "Matches". When the POV-Team dropped the atmosphere
| feature in favor of the media feature in POV-Ray v3.1 they had to
| discontinue distributing that file because it was not compatible.
|
| With the addition of the method 3 media in MegaPov I thought I would
| see if I could revive that long lost file and below you will find the
| results of my efforts. While there are some very minor differences I
| am for the most part satisfied with results. The surprising part was
| how little time it took me to modify the scene to work with media. I
| would say my development time was not much more than about 45 min. and
| most of that was time spent in the render -> evaluate cycles.
|
| Render time 3 hrs. 640x480 aa 0.3 on a 200 Mhz pentium
|
| I don't have the render stats for the atmoshphere version but it was
| at least as long if not longer.
|
| MatchesA.jpg = with Atmosphere
| MathcesM.jpg = with Media Method 3
|
| --
| Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
| http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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