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pk wrote in message <38E666E0.4DD2693B@videotron.ca>...
>BTW, i think that unreal script(that's what gave me the idea) is a good
>example:
>on my miserable(& only computer) 686/133mHZ 24MB ram no 3d card, it can
>do more than 5 fps, while interpreting all the weapons that i shoot, all
>the movement, all the ai(basically, the only thing that's not
>interpreted in unreal is the renderer...) AND rendering the game...
By far the slowest part of the game is the renderer. Everything else
combined takes no more than about 1% of the cpu.
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