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Warp <war### [at] tag povray org> wrote in message news:38e2024d@news.povray.org...
>
> There's one use for the inverse that I use very often: If you need a
> real skysphere (ie. a sky sphere made with a real sphere):
>
> sphere { 0,10000 inverse texture { Sky } }
>
Why not
sphere { 0,10000 hollow on texture { Sky } }
Is there a difference or is it just preference? (Actually, I like your
method - the idea of a sphere who's inside is the rest of the universe is,
well, bizarre and intriguing)
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