POV-Ray : Newsgroups : povray.newusers : bounded by question : Re: bounded by question Server Time
5 Sep 2024 16:16:24 EDT (-0400)
  Re: bounded by question  
From: Tom Melly
Date: 29 Mar 2000 10:27:46
Message: <38e220f2$1@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote in message news:38e2024d@news.povray.org...
>
>   There's one use for the inverse that I use very often: If you need a
> real skysphere (ie. a sky sphere made with a real sphere):
>
> sphere { 0,10000 inverse texture { Sky } }
>

Why not

sphere { 0,10000 hollow on texture { Sky } }

Is there a difference or is it just preference? (Actually, I like your
method - the idea of a sphere who's inside is the rest of the universe is,
well, bizarre and intriguing)


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