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BTW, I ran into a strange "bug" while creating this scene. The only way I
got it to render was with -UL. As you can imagine, each firefly is a
lightsource. There are about 100+ of them. The problem occurs when you don't
have -UL. First it reports an error "Slab building error" and then a box
comes out saying "Failed to allocate memory for message string.", when I
click "OK" it reports "Returned from render (non-zero return value)". If I
press the "Stop" button, then a message fills up the message pane really
quickly and it crashes, blaming it on kernel32.dll*. Is this bad?
*
MEGAPOV caused an invalid page fault in
module KERNEL32.DLL at 0257:bff7b997.
Registers:
EAX=00000000 CS=0257 EIP=bff7b997 EFLGS=00000246
EBX=bff7b97e SS=025f ESP=01f4e9c0 EBP=03092e78
ECX=000000ac DS=025f ESI=0051a400 FS=74b7
EDX=00000000 ES=025f EDI=00000008 GS=0000
Bytes at CS:EIP:
ff 76 04 e8 26 89 ff ff 5e c2 04 00 56 8b 74 24
Stack dump:
0050d528 004b3610 0051a400 00000000 0050d528 03092e78 00000008 0051508e
bff54579 bff7b97e 004b35b1 00000fe8 00916b4f 00916b00 bff7b97e 00000000
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