POV-Ray : Newsgroups : povray.binaries.images : knotworks (~60kb bu) : Re: knotworks (~60kb bu) Server Time
4 Nov 2024 16:24:23 EST (-0500)
  Re: knotworks (~60kb bu)  
From: Mick Hazelgrove
Date: 24 Mar 2000 12:19:23
Message: <38dba39b@news.povray.org>
fantastic work Marc, look forward to playing with the finished product

Mick

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"Marc Schimmler" <sch### [at] icauni-stuttgartde> wrote in message
news:38DAA1F1.65DCC4D1@ica.uni-stuttgart.de...
> Hi all!
>
> I've already shown a pic of a celtic knotwork. I promised I would create
> an include file but since David Wilkinson's birthday nothing happend.
> The truth is that the include file has already been finished at that
> moment but I thought that the usage would be too difficult.
> The whole thing is based on an article from Andrew Glassner about celtic
> knotworks and his formulated algorithm to draw them. You have three
> grids and must take care to ...
>
> I decided instead to hone my C++ skills and wrote an app that provides a
> user interface where you can draw the knotwork and where the app takes
> care that you don't violate any rules. This app spits out the include
> file (in fact an array with some #declares) that you can use with the
> existing knotwork include file.
> This has been my first bigger C++ program, my first first gui
> programming and therefore the code is not in a shape I would wish for
> (but it works :-) will be published soon).
> I used fltk as toolkit which has the advantage that it also exists for
> the Win32 platforms. Problem is, I don't have a WIN32 C++ compiler at
> hand (I would be happy if someone could support me there) I just don't
> trust the free Borland commandline compiler, yet.
> Two attachments: the first shows the main gui window on my X-windows
> screen and the second shows the resulting pov scene.
> What do you think? Is it useful?
>
> Greetings,
>
> Marc


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