POV-Ray : Newsgroups : povray.unofficial.patches : How many lines of code: eliminate plateaus in noise3d by interval change : Re: How many lines of code: eliminate plateaus in noise3d by interval change Server Time
2 Sep 2024 14:18:51 EDT (-0400)
  Re: How many lines of code: eliminate plateaus in noise3d by interval change  
From: Nieminen Juha
Date: 22 Mar 2000 04:25:56
Message: <38d891a4@news.povray.org>
TonyB <ben### [at] panamac-comnet> wrote:
: But, you (programmers) have always said that you could add something for
: backward compatibility. Why don't you just fix it and add a #version thingy
: to use the old noise?

  That's not always a good solution. If you want to use the texture in
a newer scene, you wouldn't be able to use new features.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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