POV-Ray : Newsgroups : povray.unofficial.patches : How many lines of code: eliminate plateaus in noise3d by interval change : Re: How many lines of code: eliminate plateaus in noise3d by interval change Server Time
2 Sep 2024 08:19:26 EDT (-0400)
  Re: How many lines of code: eliminate plateaus in noise3d by interval change  
From: Gail Shaw
Date: 22 Mar 2000 02:20:05
Message: <38d87425@news.povray.org>
Nathan Kopp wrote in message <38d7e2a5@news.povray.org>...
>
>Greg M. Johnson <gre### [at] my-dejanewscom> wrote...
>> We have all discussed the issue many times without answering the
>> following question:
>>
>> How *hard* would it be to "fix" pov to eliminate the plateuas that exist
>> in the noise3d function?
>>
>
>7 lines of code (plus comments).  ...and then some parser stuff for adding
>backwards compatibility.
>
>Could be fewer, but I was going for code clarity.  :-)
>


Would that also remove the plateaus from the bozo pattern?

Gail
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