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"Eric Freeman" <eri### [at] datasync com> wrote in message
news:38d7b5a1$1@news.povray.org...
| I made a couple of images (see povray.binaries.images post of the same name)
| showing an odd result of using transparency. The first image shows a
| transparent object (merge of a box and a cylinder... pigment {rgbf
| <0.9,0.9,0.9,0.9>}) on a plane. The second image is just like the first
| except it uses a spotlight instead of a point light. The problem is the
| plane (and green bar) in the distance...
The pigment was raised to 0.98 (as stated in your 2nd message at p.b.i.) and it
was okay then, am I understanding this right? If that's all then it's a very
nearly clear texture whereas before it was not. Anyway, it's always seemed to
me that semi-transparent textures ('transmit' especially and visible spotlights
such as through the old 'atmosphere' of v3.0*) shouldn't be brightening the
background. But I still have not checked this against reality very well. Now
media is easy to darken the backgrounds of visible spotlights by using
'absorption' so that's not a problem anymore. Textures on the other hand might
still be doing this.
Bob
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