POV-Ray : Newsgroups : povray.text.scene-files : Snow Blobs scene : Snow Blobs scene Server Time
28 Jul 2024 14:23:33 EDT (-0400)
  Snow Blobs scene  
From: Tom Melly
Date: 21 Mar 2000 14:42:00
Message: <38d7d088@news.povray.org>
from the posting in binaries.images

#version unofficial MegaPov 0.4;

#include "colors.inc"

light_source{<0,0,0> color rgb<1,1,1> translate <-30, 200, -300>}
camera{location  <0, 10, -250> look_at   <0, 0,  0>}

sky_sphere
{
  pigment
  {
    gradient y
    color_map { [0.0 color rgb <0.7,0.7,1.0>] [1.0 color blue 0.5] }
  }
}


// ----------------------------------------
#macro snow_blobs()
  #declare high_x = 0;
  #declare low_x = 100;
  #declare high_z = 0;
  #declare low_z = 100;

  #declare R_Val = 0.1;
  #declare S_Val = 1.0;
  #declare R1 = seed(123);
  #declare R2 = seed(456);
  #declare R3 = seed(789);
  #declare R4 = seed(987);
  #declare R5 = seed(654);
  #declare x_count = 6;
  #while (x_count < 15)
    #declare z_count = 0;
    #while (z_count < 7)
      #declare norm_reg = <0,0,0>;
      #declare trace_result =
        trace(near_range, <x_count-10.5, 100, z_count>, <x_count-10.5, -100,
z_count>, norm_reg);
      #if ((trace_result.y/5) + norm_reg.y > 1.50)
        sphere {
          <0,0,0>, R_Val, S_Val
          scale <0.5+(rand(R1)/2),0.5+(rand(R2)/2),0.5+(rand(R3)/2)>
          translate trace_result
        }
        #if (x_count < low_x) #declare low_x = x_count; #end
        #if (z_count < low_z) #declare low_z = z_count; #end
        #if (x_count > high_x) #declare high_x = x_count; #end
        #if (z_count > high_z) #declare high_z = z_count; #end
      #end
      #declare z_count = z_count + 0.025 + (rand(R4)/100) - 0.005;
    #end
    #declare x_count = x_count + 0.025 + (rand(R5)/100) - 0.005;
    #debug concat("x count: ", str(x_count, 2,3), "\n")
  #end
  #debug concat ("high x: ", str(high_x, 2,3), "\n", "high z: ", str(high_z,
2,3), "\n", "low x: ", str(low_x, 2,3), "\n", "low z: ", str(low_z, 2,3),
"\n")
#end

#declare rock_texture =
texture{
  pigment{rgb<0.4, 0.3, 0.3>}
  normal{granite 2 scale 0.05 turbulence 0.5}
}

#declare near_range =
height_field
{
  tga               // the file type to read (gif/tga/pot/pgm/ppm/png/sys)
  "near_range.tga"     // the file name to read
  smooth
  texture{rock_texture}
  translate <-0.5,0,0> // center
  scale <21,10,5>
}

object {near_range translate <0.5,2.5,-245>}

blob
{
  threshold 0.5
  snow_blobs()
  texture{
    pigment{rgb<0.9,0.9,1.1>}
    finish{ambient 0.10 diffuse 0.85}
  }
  translate <0.5,2.5,-245>
}



--
Tom Melly
tom### [at] tomandluforce9couk
http://www.tomandlu.force9.co.uk


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