POV-Ray : Newsgroups : povray.unofficial.patches : How many lines of code: eliminate plateaus in noise3d by interval change : Re: How many lines of code: eliminate plateaus in noise3d by interval change Server Time
2 Sep 2024 08:12:56 EDT (-0400)
  Re: How many lines of code: eliminate plateaus in noise3d by interval change  
From: Greg M  Johnson
Date: 21 Mar 2000 12:30:04
Message: <38d7b19c@news.povray.org>
How about calling it noise3d2,  noisepf, noisegmjipitn,  noiseII, coolnoise ?

While I am truly appreciative of the giants who have given us this thing
called povray, I'd guess plateaus broke more scenes than a change would
break.

Ron Parker wrote:

> On Tue, 21 Mar 2000 08:17:07 -0500, Greg M. Johnson wrote:
> >We have all discussed the issue many times without answering the
> >following question:
> >
> >How *hard* would it be to "fix" pov to eliminate the plateuas that exist
> >in the noise3d function?
>
> It's not a question of how hard it would be, it's a question of how many
> scene files it would break.
>
> --
> These are my opinions.  I do NOT speak for the POV-Team.
> The superpatch: http://www2.fwi.com/~parkerr/superpatch/
> My other stuff: http://www2.fwi.com/~parkerr/traces.html


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