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Thanks to everyone for the suggestions, I have modified thighs, shoulders,
ankles, knees and toes (you can't see them in this image).
In reply to a couple of the comments.
1. Blob Man can now be scaled, when the macro is called you pass it the
height of the figure in POV-Units, so you can easily scale them to suit you
scene. In this image 1 unit = 1m from left to right the heights are 1.8m,
1.95m, 2.0m and 1.5m
2. Placing objects at points on the figure is already possible by using the
body_objects, this is how costume files are created. I can see how knowing
the position of certain points on the figure would be useful, I will try to
work something out.
There is still quite a bit of work to do, including re-writing the
documentation, so until then, as before, any comments or suggestions.....
Regards,
Peter H.
http://welcome.to/HoustonGraphics
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