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The format is ok; the insightfulness of the answer outweighs any
possible formatting/structure issues. Your message's organization is well
done, no matter the time of day, especially at 4:25 am.
I did check out your link, and will seek out the file mentioned in that
newsgroup. Thank you for helping me save wasted time. The vast knowledge,
experience, and helpfulness of the news group community have always
impressed me.
On a minor side note, the link you provided
(http://www.nathan.kopp.com/patched.html) seems to be broken. I received a
'The page cannot be found' error in my browser. It was not a problem; I just
removed the file name (patched.html), hoping to reach the root page, and
found it from there. The webpage stated that the author had recently
reorganized the whole site. I was successful in finding MegaPOV and was glad
I did it this way. I found great quaintness of useful information. The
quality, creativeness, and possibilities that an application like Anim8or,
POV-Ray, and MegaPOV are and offers impressed me. They fall into Einstein's
ideal of modern tech being magic- the wand of the modern magician. Moreover,
The people involved have done more, for me at least, then they will ever
know..
"Peter Popov" <pet### [at] usa net> wrote in message
news:at3WOEdChzCkF8A3bkhdzcvi2Zio@4ax.com...
> First, please excuse me for not quoting any of your original post, but
> my writing style is somewhat disordered (esp. at 4:25 am :) ) and it
> is easier for me this way rather than following a set structure.
>
> There's good news and there's bad news. The bad news (with regard to
> your current project) is that POV does not tesselate objects
> internally (with the exception of the bicubic_patch object). With some
> clever use of the trace() function in MegaPOV
> (http://www.nathan.kopp.com/patched.html), the macro feature and the
> file i/o capabilities of the POV script, a macro can be written which
> would tesselate any shape defined in POV. The good news is, one such
> macro (called TriScan) was posted on this server just a couple of days
> ago in the povray.binaries.scene-files group. You may want to check it
> out before you venture in the depths of coding a generalized
> tesselated algorithm (which would have to use something else than
> marching cubes because it is patented afaik).
>
> Good luck in fulfilling your dreams!
>
>
> Peter Popov
> pet### [at] usa net
> ICQ: 15002700
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