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Chris Huff <chr### [at] yahoocom> wrote in message
news:chrishuff_99-92A0F1.09411919032000@news.povray.org...
> > Yeah, you're right. Then again, there's an interpreted language.
>
> You mean a language you could write plugins in and then refer to their
> files from a scene file?
> Sounds a lot like POV-Script and include files, doesn't it?
I mean something like import/export plugins.
> > How? All it would be is a module adding to the existing code, even if a
> > cross-platform binary were possible.
>
> But that module could do just about anything once it is called, unless
> it is written in an interpreted language, in which case we already have
> the "plugin" feature.
Not if someone wanted an export plugin.
> > Also, what would be the use of cross-platform plugins? For instance,
> > a file export/import plugin would likely only be useful for that
> > specific OS. Exporting Moray files, for instance, on a Linux version
> > of POV-Ray would be a waste of time.
>
> Most people think of plugins as doing the same things that include files
> and macros do now. And I don't see how they would be very useful
> otherwise...remove that one part and you don't have much left. I doubt
> that import/export plugins will represent a large portion of their use.
> If there was a way to make a cross platform plugin that was called from
> POV script by object notation, like this:
> PLUGIN_NAME {PARAMETERS, OBJECT MODIFIERS}
We have that already. #macro
Or did you mean something more interactive, flexible or more complex?
> Just a jumble of random, half-finished, caffeine deprived thoughts. I'm
> going to get some coffee now...
Caffeine. . .haven't had any all day. Thanks for reminding me! *runs down
and grabs an RC*
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