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ryan constantine wrote in message <38D2747B.325E9DDF@yahoo.com>...
>first, a work around for the adding to an existing tex lib is to copy all
>textures in the library to your current scene and then export them all over
the
>top of the original.
OK- thnks for the sugestions-I'll do something like that. Neverthe less, not
the most polished feature...
>third, image mapping. you'll have to use MegaPov for u,v image mapping and
code
>it by hand. it's not super hard once your models are built, but it would
be
>easier in an editor like moray.
Yes- I'm not very far into this MegaPOV business- can I repeat in the U orV
direction in Mega, and use a cylindrical projection at the same time?
>an item i wish was in moray: the ability to add lines to pov and inc
output
>that would not be erased each time you make a new save. for example, if i
want
>to use megapov, i have to wait until the very end of scene construction and
then
>add the needed lines by hand. not a big deal until i realize i need to
change
>something in moray. okay, i just need to add the megapov stuff one more
time.
>oops, there's one more detail i need to fix in moray... you can see how
this can
>get tedious. it would also allow for use of any features in any version of
>pov. it would be easy to implement as a comment line could be added before
and
>after to tell moray to leave it alone.
Yup, That's what I see as the stumbling block to using Moray/Mega, though I
gather regular old POV will get the Mega features before too too long and
the issue would become moot, though not for other versions of POV...
Thanks for your help.
-Pascal
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