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> Here is a quick scene showing how Blob Man has changed.
>...
> I have remodelled Blob Man himself, and there will be a lot of new
features
> when the next version comes out.
>...
> The new release shouldn't be too long, in the meantime if anyone has any
> comments or suggestions.......
Great to see that one of my favorite include files is evolving!
Suggestion: It would be good if it was easier to scale him/her into a
certain size. When I wanted a blobman that was exactly 1.8 meters tall I had
to do a lot of trial and error, and ended up doing a while loop with trace()
to measure his height so I could scale him... Also more of the Origin_* vars
would be nice, so you could position stuff at, for example, the
shoulders/elbows/nose/etc...
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