Nigel Stewart wrote in message <38C### [at] nigelscom>...
> Anyway - here is a more concrete model of how I think
> povray data input should be handled. There needs to
> be a clean and simple interface between the POV parser
> implementation and the core POVray raytracing engine.
> This API might look like a bunch of simple functions
> such as "bool insertSphere(...)" which is as minimal
> as possible, while supporting all of the POV data types.
> Things like loops, variables and macros should be
> strictly layered above this API.
I'm not particularly interested in an XML POV-script. However, completely
separating the parser from the renderer to allow other languages to be used
for writing POV scenes without going through the intermediary of POV-Script
sounds like an excellent idea.
Mark
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