POV-Ray : Newsgroups : povray.unofficial.patches : A bigger bicubic_patch? : A bigger bicubic_patch? Server Time
2 Sep 2024 08:16:26 EDT (-0400)
  A bigger bicubic_patch?  
From: David Curtis
Date: 11 Mar 2000 09:24:46
Message: <38ca572e$1@news.povray.org>
I'm wondering if/how I can create a bezier surface with more control points
than the limit of 4x4. I need at least 10x10. Can I use an isosurface to do
this? At first I tried to patch an array of  patches together, but of course
the seams are too sharp. I've only seen the equation for bezier curves
before, so I imagine that the equation for a bezier surface has to be more
complicated, maybe too much for an isosurface?

What I'm wanting to do is create a surface with x and z fixed on a plane and
have y variable. The surface is for a graph I'm making. I've thought of
making the surface from triangles. Is it possible to calculate (in POV) the
normals for the points of a triangle?

Anyway that's probably enough questions for now...

--
Dave.
mic### [at] sympaticoca


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.