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Alexander Enzmann <xan### [at] mitreorg> wrote:
:> -Does scanline rendering support some kind of texturing?
: Flat (single color/shade for entire triangle), Gouraud (each vertex
: shaded, colors inbetween interpolated), and Phong (every visible pixel
: shaded/colored). Pick one.
Those are shading methods, not texturing methods.
Texturing is when you apply a bitmap image to a surface (no matter if the
surface is shaded or not).
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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