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Ken <tyl### [at] pacbell net> wrote:
: Not being a programmer I can only suggest that it might be useful in
: csg operations - if the program had the ability to internally tessellate
: primitives.
Sorry, I didn't understand one thing:
If we already have mathematically perfect objects, what's the point in
tesselating it and then calculating subdivisions? AFAIK subdivision is done
to approximate better the object the mesh is trying to represent, but we
already have the mathematically perfect model. So what's the point?
And besides, couldn't it be done just by tesselating it with more accuracy?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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