POV-Ray : Newsgroups : povray.unofficial.patches : Is it possible to speed the blobs up in MegaPov? : Re: Is it possible to speed the blobs up in MegaPov? Server Time
2 Sep 2024 14:21:15 EDT (-0400)
  Re: Is it possible to speed the blobs up in MegaPov?  
From: Nieminen Juha
Date: 8 Mar 2000 03:59:12
Message: <38c6165f@news.povray.org>
Ken <tyl### [at] pacbellnet> wrote:
:   Not being a programmer I can only suggest that it might be useful in
: csg operations - if the program had the ability to internally tessellate
: primitives.

  Sorry, I didn't understand one thing:

  If we already have mathematically perfect objects, what's the point in
tesselating it and then calculating subdivisions? AFAIK subdivision is done
to approximate better the object the mesh is trying to represent, but we
already have the mathematically perfect model. So what's the point?
  And besides, couldn't it be done just by tesselating it with more accuracy?

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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