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I haven't tried that yet. I suspect that it would make the smoothest
curves, but I was hopping to avoid piecing things together. I guess creating
a s curve is just a matter of code in pov-ray.
oh well. I prefer the GUI environment of moray.
Ken wrote in message <38C47BDF.A257F5B9@pacbell.net>...
>
>
>dcc wrote:
>>
>> I am trying to make a S curve cylinder with a bezier patch. It is not
smooth
>> or easy to manipulate. I also tried in spatch without much success. Any
>> suggestions?
>
>Sections of CSG'd tori ?
>
>--
>Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
>http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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