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Being a mesh it might or might not be possible. No harm in trying. Just
difference away a sphere just inside the face part where a mouth cavity would
go, the sphere (scaled asymmetrical if needed too) should protrude a little
outside the rook of course. Mainly all you need do is put a texture or even
just pigment in the sphere statement and it will be used in the stead of the
rooks texture.
Bob
"ddombrow" <ddo### [at] vtedu> wrote in message news:38c45b1f@news.povray.org...
| Hmmm... maybe you guys can help. To make this rook even more nauseatingly
| adorable, I thought I'd give it give a little bucktooth. I've got ideas
| aplenty on how to make the tooth, but I want to make the mouth(a transformed
| torus) look like its inside is black. I've thought of using a simple disc,
| but that wouldn't have any depth to it. Is there a way to use a csg
| difference statement so that the texure where the piece is subtracted is
| different from that of the whole? Hope that made some sense. Oh, and the
| rook is a mesh object, so I thought that might effect things, too.
|
| --
| ddombrow
| Josh English <eng### [at] spiritonecom> wrote in message
| news:38C44C09.EC598C7F@spiritone.com...
| > Looks like he's about to be captured. Probably by a pawn.
| > Like to see the rest of the pieces.
| > Josh
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