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More generally:
If you want to move an object linearly from point A to point B, you can do
it this way:
#declare PointA = <1,2,3>;
#declare PointB = <-1,-2,-3>;
object
{ MyObject
translate PointA*(1-clock)+PointB*clock
}
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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