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Wicked!
(Steve's advice, however, of removing
ignore_photons
, is not correct, right?)
Also, why filter and not transmit?
Nathan Kopp wrote:
> 1) get rid of
> photons {
> global
> refraction on
> reflection on
> }
> in the second light source and change the light source's brightness to White
> instead of White*2.
>
> 2) change the pigment of the isosurface sphere from
> pigment{rgbft <1,.9,.9,1,1>}
> to
> pigment{rgbf <1,.9,.9,1>}
>
> 3) use this for your photon count:
> count 5000
>
> -Nathan
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