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Quantuum-processors would reduce the rendering-time tremendously. Not only
would they be fast, but they calculate implicit equations instantly, just
like optimal angles between atoms in molecules are found instantly with
quantuum-porcesses. Ray-object intersections could be calculated instatly
for _any_ surface. Now _that_ would be something.
I've heard that they now have constructed a simple quantuum-ciruit that does
some simple calculations. Int the future ... blabla.
Simen.
John VanSickle skrev i meldingen <38B992D0.DF970A41@erols.com>...
>Equiprawn wrote:
>>
>> Hmmm... there's an idea - would there be any way to get Povray to
>> trace more than one ray at a time?
>
>On less than two processors, no. If a processor is designed a
>particular way, it is possible for it to trace two rays at once, but it
>would be far more trouble than it's worth; the rendering engive would
>almost certainly have to be rewritten directly in assembler, and I doubt
>the POV team is interested in doing that.
>
>Regards,
>John
>--
>ICQ: 46085459
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