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A little while ago there was a discussion of a maze pattern.
Well, the attached is a single CSG object, not a pattern, but it was
my first experiment with macros.
Worked out pretty well, but the parsing time is a tad high.
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Resolution 512 x 384
Time For Parse: 0 hours 22 minutes 57.0 seconds (1377 seconds)
Time For Trace: 0 hours 9 minutes 54.0 seconds (594 seconds)
Total Time: 0 hours 32 minutes 51.0 seconds (1971 seconds)
Official POV-Ray, on a Pentium III, 550 MHz, 128 Meg RAM
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Note that there is exactly one true path through the maze.
The macro takes parameters for number of rows and columns, and
a seed value for the random number generation.
Still need to work on:
- Splitting generation of data and creation of object, using a file to
store the data (to reduce parsing time between rendering attempts).
- Options for wall thickness and height, and for path width.
- Expanding my algorithm for a hexagonal shape (no promises!).
Any interest?
rc
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Attachments:
Download 'mazetest.jpg' (60 KB)
Preview of image 'mazetest.jpg'
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