|
![](/i/fill.gif) |
There are three similar things: Bounding, clipping and the intersection CSG.
They functions are, however, very different and should not be confused.
What you are talking about, actually, is this:
intersection
{ object { MyObject }
object { BoundingObject }
bounded_by { BoundingObject }
}
Since it can be done, and it's very intuitive, it should not be changed.
It should, however, be documented better.
For some reason I have never had any confusion about these three things.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
![](/i/fill.gif) |