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> Here's an in-progress render of a scene I'm working on. There's still
> a lot to be done but I felt like sharing it anyway. Please let me know
> what you think.
>
> The elephant was modelled in the Rhino eval. The flame is a highly
> modified Howard Day one. The walls have a weird normal and that's
> about all there's to this image.
Sometimes its hard to put life in a pov image; you've done a terrific job of
accomplishing just that (even if it is a model of an inanimate object).
> Right now the walls are a rounded box with a normal. I'd greatly
> appreciate it if someone could help me make an isosurface version of
> that.
Here's a 30x30x30 (I think) rounded box, made out of clay with a nice color
map, the camera is currently inside the box looking towards a corner. If
you need help changing the way it looks don't hesitate to ask:
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#version unofficial MegaPov 0.4;
isosurface {
function { x^20+y^20+z^20-1-noise3d(x*15,y*15,z*15)/10
-noise3d(x*60,y*60,z*60)/20 }
contained_by { box { -1.1,1.1 } }
threshold 0
accuracy .01
sign -1
pigment { bozo color_map { [0 rgb <.9,.8,.7>]
[0.5 rgb <1, .9, .8>] } scale <.1,.5,.1> }
scale 15
}
camera {
location <0,0,0>
look_at <-3,-3,7>
}
light_source {
0
color rgb 1
translate <0,0,0>
}
-------------------------------------
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