POV-Ray : Newsgroups : moray.win : Advice on Physical Light Sources : Re: Advice on Physical Light Sources Server Time
28 Jul 2024 20:19:16 EDT (-0400)
  Re: Advice on Physical Light Sources  
From: Bob Hughes
Date: 21 Feb 2000 23:25:23
Message: <38b20fb3@news.povray.org>
There's a chance that using a media atmosphere, scattering with type 5 which can
do eccentric (or directional) scattering, might accomplish what you're wanting
to do.
That way when the light source is closer to the camera or pointing toward it
then it should flare up brighter, and when further to the side not have any
"glare".
I checked on this with a regular non-spot light and it's doesn't seem possible
unfortunately.  Maybe a wide spotlight could be okay?  Just an idea.

Bob

"Robert Leahey" <rob### [at] digital-metaphorscom> wrote in message
news:38b16f82@news.povray.org...
| Thanks for all the replies...
|
| So I had a go at this this weekend, and the result is ok, but not quite
| achieving the desired effect. I don't know if a lens effect is what I'm
| looking for (I've tried a few they were all sort of overkill). I want the
| light to glare a bit, or noticeably grow in intensity as it points closer to
| the camera. The results I got this weekend were all pretty much the same no
| matter where the camera was.
|
| I guess the gist of this is, how do I model light that is traveling straight
| to the camera without bouncing off anything? It seems that that is the glare
| effect I'm looking for...
|
| --
|
|
| --
|
| Cheers,
|
| -----
| Robert Leahey
| Digital Metaphors Corporation
| rob### [at] digital-metaphorscom
| http://www.digital-metaphors.com
|
| Johannes Hubert <jht### [at] nove-mailcom> wrote in message
| news:38ad5c82@news.povray.org...
| > Create the bulb as an object with "no-shadow" and give it a texture with
| > ambient 1. Put the lightsource inside of the bulb. (You can group or
| > union them).
| > Or don't use a lightsource and use radiosity instead.
| >
| > Johannes.
| >
| > "Robert Leahey" <rob### [at] digital-metaphorscom> wrote in message
| > news:38ad5679@news.povray.org...
| > > Greetings,
| > >
| > > My apologies if this is a frequent topic, but I could use some advice
| > or
| > > some direction on creating a visible light source (not sure what to
| > call
| > > it). Imagine, if you will, seeing a car at night - how do I model the
| > > headlights so that they both interact with the scene and appear to the
| > eye
| > > as an object? Another example is an aircraft's navigation lights. I
| > want to
| > > see the actual light bulb, if you will.
| > >
| > > Thank you.
| > >
| > > -----
| > > Robert Leahey
| > > Digital Metaphors Corporation
| > > rob### [at] digital-metaphorscom
| > > http://www.digital-metaphors.com
| > >
| > >
| > >
| >
| >
|
|


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