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Rendering the maze as an isosurface function did take a long time....don't
remember the exact time, but
it was about an hour and a half on my pentium-120. Using a bitmap for the
maze was faster, and seemed
to produce cleaner looking edges.
SamuelT. wrote in message <38B09DDD.7422EFFB@aol.com>...
>I like it :) Musta been a long render, for when I tried the maze as an
>isosurface, it was a long render.
>
>hall wrote:
>
>> Well, played around with SamuelT's maze pigment thingie, and TonyB's
>> toroidical thingie
>> (don't you love precise terminology) and got a little lost......
>>
>> [Image]
>
>--
>Samuel Benge
>
>E-Mail: STB### [at] aolcom
>
>Visit the still unfinished isosurface tutorial:
>http://members.aol.com/stbenge
>
>
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