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'threshold .8' might be a little tight, perhaps lower that. 'blob' hardly ever
loses it's creases between components completely though.
Bob
"Sigmund Kyrre Aas" <as### [at] studntnuno> wrote in message
news:38B01B76.9AB0BDE7@stud.ntnu.no...
| Paul Vanukoff wrote:
| >
| > Are you enclosing the ball sphere and the bump spheres in a single blob{}
| > statement? If you have them in separate blob{} statements, they won't blob
|
| Yes. Here it is:
|
| blob {
| threshold .8
| sphere {<0, 0, 0>, R*3.05, 1.004 }
| $a=0;
| $AntKuler=500;
| $d=1/AntKuler;
| #while (a<1)
| $Her=eval_3d_spline("Seam",a);
| $Der=eval_3d_spline("Seam",a+d);
| $Retn=vnormalize( Der-Her);
| $Tvers=vnormalize(vcross(Retn,Her) );
| $Norm=vnormalize(Her);
| sphere { 0, .25 ,1.2 scale <.33,1,1> // bulk utover
| matrix <Norm.x,Norm.y,Norm.z,
| Retn.x,Retn.y,Retn.z,
| Tvers.x,Tvers.y,Tvers.z,
| 0 ,0 ,0 >
| translate Her*.99
| }
| matrix <Norm.x,Norm.y,Norm.z,
| Retn.x,Retn.y,Retn.z,
| Tvers.x*.2,Tvers.y*.2,Tvers.z*.2,
| 0 ,0 ,0 >
| translate Her*1.02
| }
| matrix <Norm.x,Norm.y,Norm.z,
| Retn.x,Retn.y,Retn.z,
| Tvers.x,Tvers.y,Tvers.z,
| 0 ,0 ,0 >
| translate Her*1.04
| }
| $a=a+d;
| #end
| texture{pigment {Green}}
| texture{pigment {Svart}}
| texture {pigment {Batter}}
| texture {pigment {Logo}}
| texture {pigment {Major}}
| finish {specular .1 roughness .05}
| normal { granite 0.5 scale .01 }
| }
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