POV-Ray : Newsgroups : povray.binaries.images : Baseball, 24kbu : Re: Baseball, 24kbu Server Time
3 Oct 2024 04:53:58 EDT (-0400)
  Re: Baseball, 24kbu  
From: Eric Freeman
Date: 20 Feb 2000 10:18:52
Message: <38b005dc@news.povray.org>
"Sigmund Kyrre Aas" <as### [at] studntnuno> wrote in message
news:38AFF53B.4A483B33@stud.ntnu.no...
>
> Here is my current project and two questions:
>
> * Why can't I get blobs blobby? This is my first attempt
> with blobs, and as you can see there is a sharp edge
> where the bump making spheres intersects the ball
> sphere.
>
> * How do I prevent the image maps from appearing at
> the reverse side? I've tried gradient texture maps, but
> was told that texture maps couldn't be used in layered
> textures. (or something)

While I can't answer your first question, here's a link to a tutorial
dealing with your second:

http://members.xoom.com/yang4yang/pov/imap1.html

Good luck.

Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts."
--Bertrand Russel


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