POV-Ray : Newsgroups : moray.win : Advice on Physical Light Sources : Re: Advice on Physical Light Sources Server Time
28 Jul 2024 20:22:37 EDT (-0400)
  Re: Advice on Physical Light Sources  
From: Rick [Kitty5]
Date: 18 Feb 2000 11:30:01
Message: <38ad7389@news.povray.org>
if you want a real headache try modelling an enclosed space - like an open
plan offlice building, no thats a nightmare to light !!

Rick

"Johannes Hubert" <jht### [at] nove-mailcom> wrote in message
news:38ad5c82@news.povray.org...
> Create the bulb as an object with "no-shadow" and give it a texture with
> ambient 1. Put the lightsource inside of the bulb. (You can group or
> union them).
> Or don't use a lightsource and use radiosity instead.
>
> Johannes.
>
> "Robert Leahey" <rob### [at] digital-metaphorscom> wrote in message
> news:38ad5679@news.povray.org...
> > Greetings,
> >
> > My apologies if this is a frequent topic, but I could use some advice
> or
> > some direction on creating a visible light source (not sure what to
> call
> > it). Imagine, if you will, seeing a car at night - how do I model the
> > headlights so that they both interact with the scene and appear to the
> eye
> > as an object? Another example is an aircraft's navigation lights. I
> want to
> > see the actual light bulb, if you will.
> >
> > Thank you.
> >
> > -----
> > Robert Leahey
> > Digital Metaphors Corporation
> > rob### [at] digital-metaphorscom
> > http://www.digital-metaphors.com
> >
> >
> >
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.