Jerome <ber### [at] inamecom> wrote ...
> This picture was rendered with unimegapov v0.3. I'd like to
> know where the white zone comes from. Here are the symptoms:
[clip]
> Anybody knows what could cause that?
My guess would be that light is 'leaking' in from outside of the wall due to
too large of a value for error_bound. Other than that, I'd only be
guessing, unless it is a bug. I don't know why the number of objects in the
scene would have an affect on the radiosity (at least when the color of the
objects has no effect).
-Nathan
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