POV-Ray : Newsgroups : moray.win : Inverse Kinematics : Re: Inverse Kinematics Server Time
28 Jul 2024 20:30:51 EDT (-0400)
  Re: Inverse Kinematics  
From: Lutz Kretzschmar
Date: 16 Feb 2000 05:13:42
Message: <38ab77ae.8232307@194.174.214.110>
Hi Steven Jones, you recently wrote in moray.win:

> I worked that bit out last night and the hand moves fine but when I
> texture and render it there is a whopping big gap between Elbow and
> Shoulder.  In Moray, this gap shows up as a cone-shaped object.
Oops, could be that I never rendered it. If the cone-shape is white
and changes shape, then it is not an object, but a representation of
the IK chain that is present in the model. You'll notice that it
disappears if you switch to translation mode (non-IK).

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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