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Well, the rotation is faked, the equation I used makes it look natural only
when its on the floor, it goes way to fast when its bouncing. Basically
every time it touches the floor I made it lose velocity. It retains almost
the same (x,y) speed when its bouncing and slows down quickly after it
settles on the floor.
> Interesting, how did you manage to get the thing rolling once
> it stops bouncing?
>
> Markus
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