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Chris Huff <chr### [at] yahoo com> wrote...
> (*)Another idea, make bicubic patches act like meshes, so pointers to
> the patch are used instead of copies. Or maybe a "store_references"
> aspect for all objects, which controls the way they are copied. Maybe
> for POV-4.0?(It might be too difficult/ugly to implement in the current
> C source, but should be quite easy in C++)
This would be more memory efficient, to be sure. It might be slower (due to
more render-time transformation calculations), but if done properly, it
shouldn't be too bad, and the option could exist to expand all references
for speed reasons if the computer has lots of memory.
-Nathan
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